I normally don’t go recommending games, especially on a site like LGF that doesn’t focus on games. But this one took me by surprise, with how deep it was in its simplicity. The intuitive way to play turned out to be the wrong way. Getting the good ending required me to rethink good & evil within the game’s context. “Morality” in games is usually handled in a more ham-handed way than this. And while this one might seem equally hammy at first, its actually quite subversive. I’m genuinely impressed.
Its a flash game on Newgrounds. Its called “Perdition.” Your character is an android that has acquired free-will.