Amazon’s next hardware move likely will be a much-rumored set-top box, and it appears the company also has in development a Bluetooth gaming controller that could work with it. Amazon’s Kindle Fire tablet has been blazing with video game action, noted IDC analyst Lewis Ward, who said, “I think Amazon is about to jump into living room gaming in a big way.”
I always knew the Nazis would hate B.J. Blazkowicz, after all he’s killed well over a thousand of them, and even Hitler himself in the first game’s universe. Now It seems that the they would have hated him even more.
There’s been speculation for more than two decades that the hero of the iconic Wolfenstein first-person shooter games—B.J. Blazkowicz, the guy who you use to machine gun hordes of Nazis—was Jewish. But the game’s creators have long been coy about the character’s origins. Not so much anymore.
It’s not clear if the next Wolfenstein game, slated for release on May 20 from Machine Games and Bethesda Softworks, will be explicit about it. When we last saw the game, it appeared to avoid the topic directly despite making a reference to Blazkowicz being able to read Hebrew and forcing an undercover Blazkowicz to stomach the prattling of Nazis about people with “pure blood”. Admittedly we saw only a thin slice of the game and, for all we know, the full, new Wolfenstein might be more explicit.
The Chinese sheng is a free-reed instrument dating back to 1100 BC. The girl in the video is playing a keyed sheng, which makes playing it easier. It’s a bit like a miniature pipe organ. en.wikipedia.org
According to Cushing, gamers uploading “Let’s Play” videos — stretches of actual video gameplay captured for the entertainment of others — have been receiving bogus copyright claims from hard-to-pin-down outfits with names like Agora Aggregator and Digital Minds Entertainment.
(You may wonder why people would watch other people playing video games, rather than play them themselves. I understand your confusion. But there’s no question that this is a widespread phenomenon, something I can attest to personally, having watched my gamer son watch Let’s Play videos. The gaming companies who actually own the copyright to the content seem to have little problem with the practice — it’s free advertising.)
The claims are delivered via Google’s ContentID system, which offers copyright owners various options when a supposed violation is identified. The owner can ignore it, block it or monetize it by getting a piece of the ad revenue from commercials served along with the video.
In the case of the Let’s Play videos, if the uploader doesn’t challenge the claim, Agora Aggregator is then entitled to a piece of the revenue stream. But according to Cushing, when gamers challenged the claims, Agora Aggregator simply dropped them. The clear implication is that Agora Aggregator never had any legitimate copyright claims in the first place. It was simply a parasite capitalizing on a YouTube ecological niche that only existed because gamers were unwilling to challenge their claims, whether from ignorance or fear.
This is a long but good commentary on the ludicrous idea that video games cause gun violence.
Platform: PLAYSTATION 3 or Xbox 360 | Edition: Art Book Bundle
Become a part of the Game of Thrones saga: Play as multiple characters, embark on numerous quests, and make key decisions that have meaningful impact on Westeros in this 30?plus hour action RPG epic!
An exclusive new adventure dripping with authenticity: The game’s story opens up another part of George R. R. Martin’s enthralling world, putting players in the shoes of two former soldiers who have made choices that led them in different directions.
Feel time slow in the heat of battle: Combat mirrors the series’ thoughtful approach to war and politics: fighting slows but never stops entirely, forcing the player to make quick, pressured choices before their enemy strikes again.
Today, Amazon has this Game of Thrones Art Book Bundle for 67% off for Playstation 3 ($19.99) and a whopping 75% off for Xbox 360 ($14.99).
Who says video gaming is a waste of time?
KFAR GVIROL, Israel — While many of the boys in Idan Yahya’s high school class were buffing up and preparing themselves for selection into elite combat units, this gawky teenager was spending ‘a lot of time’ playing Warcraft — the real-time strategy computer game where opposing players command virtual armies in a battle to dominate the fictional world of Azeroth.
Four years later, the high school jocks who sweated it out in pre-military academies so they could make the cut into the Israel Defense Force’s Special Operations units are now crawling through the sand dunes on the outskirts of the Gaza Strip and watching while Idan knocks rockets out of the sky hundreds of meters above their heads. Idan Yahya, 22, an Iron Dome ‘gunner’ in the Active Air Defense Wing 167, currently holds the record for the number of rockets intercepted: eight.
Kevin Spak and Sam Liberty are obsessed with fun. Fun is what keeps them up at night and what gets them out of bed in the morning. They think about fun the way a chef thinks about flavor, the way a symphony conductor thinks about sound. For the past nine years, starting when they were in college, Spak and Liberty have been trying to understand how fun works — to discover new forms of it, to figure out ways to conjure it and trap it in a box.
Spak and Liberty are board game designers. Together, they’ve dreamed up more than 50 games, filling countless notebooks with plans and sketches, and producing scores of paper prototypes that they’ve play-tested with friends and fellow gamers. Later this year, a local company called Cambridge Games Factory will publish Spak and Liberty’s debut: a lighthearted but structurally innovative board game called Cosmic Pizza.
The kind of games that Spak and Liberty design have little in common with classic titles like Monopoly and Risk, and even less with Candy Land and Mouse Trap. Instead, they take their cues from a much more recent, and less familiar tradition — one that has developed among American board game designers only over the last 15 years, after being imported from Germany. These “German-style” games — also known as Euro-games and designer games — are about more than rolling a die and moving from space to space: They require players to make tough choices and develop strategies within an intricately plotted fictional universe. Cosmic Pizza, for instance, rewards spatial reasoning more than luck, as players craft complex routes to deliver pies through outer space, zooming from planet to planet, collecting tips, and avoiding asteroids.
Spak and Liberty, who live in Cambridge and Salem, respectively, are part of a growing movement of gaming enthusiasts who have dedicated themselves to reinventing a decidedly old-fashioned form of entertainment. Pushing through a door first opened by the German strategy game Settlers of Catan in 1995, they have staked their creative lives on the idea that, at a time when advanced technology is seen as the primary driver of innovation in America, and video games are a multibillion dollar industry, there are still new ideas to be had about how a simple board game can work.
Playing a finely tuned, conceptually imaginative board game is a mind-expanding experience that has the potential to make players feel emotions, respond to pressures, and think thoughts they never get to in real life.
“It’s a really amazing time right now for board games,” said Eric Zimmerman, a professor at New York University, and the coauthor of the book “Rules of Play: Game Design Fundamentals.” “There’s really kind of a renaissance going on.”
A lively subculture of game geeks has sprouted up around that renaissance. There are board game podcasts, board game message boards, and even an annual conference held in Germany that draws crowds of more than 150,000 gamers. In cities all over America, including Boston, there are “prototype circles” where board game designers play each other’s games and critique them. Earlier this winter, Boston filmmaker Lorien Green premiered her documentary about board gaming culture, “Going Cardboard.