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Thursday Evening Open

17
Dark_Falcon5/19/2011 6:49:35 pm PDT

Repost from previous thread:

I’m at this point just going to leave the Civil War Woods segment of my LGF/D&D Crossover incomplete. The only things remaining were stats for the Teabagger and Veteran militiamen and the special rules for using the head of the Backstabbing Backbencher to end the fight by placating Singsong Texas Veteran (which was entirely a reference to Taxfreekiller’s anger at John Kerry). If ever needed, I can whip up those details, but now I want to past that section to the two-part final battle of the Tomb of Dead Political Gods.

Part 1: The Astral Engine and the Harpy’s Wrath

Whether through victory over the Ubersocks or militia, the players reach a large door set into a high wall. Opening it leads them into a huge room with a high ceiling, lit by an immense construct of gems from the Arctic, which glows with Bad Craziness Energy. In the center of it, on can see a pair of black framed glasses the glows brightest of all. This is PALINDROME’s Astral Engine, which she has been using to channel immense political power. The glasses are her phylactry, the holder of her soul and bad craziness powers. While the players destruction of her Soul Gems has disrupted the power flow to the Engine, the player’s must still shut it down.

Special: If the players entered through Civil War Woods, they fall 20 feet into the chamber from the door. Unless magic is used to cushion the blow, each player takes 2D10 damage.