re: #91 Targetpractice
I miss puzzle games like 7th Guest, the kind that you’d push yourself to the point of beating your head against the nearest wall on a difficult puzzle. Nowadays, “puzzles” in games amount to “Find items in Room A, use on door in Room B,” i.e. the Resident Evil approach.
Not always. The Assassin’s Creed series had some really decent and frustrating ones, especially in the earlier games.