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1 CuriousLurker  Sun, Dec 26, 2010 5:01:12pm

From the article:

The video game, titled Sonderkommando Revolt and set during a violent prisoner uprising at the Auschwitz death camp, was created by the Israeli video game developer using the real-world uprising at Auschwitz in October 1944 as the backdrop for the game.

"I created it so that people could play, and not out of some kind of agenda," Genis told Yedioth Aharonoth. "From my point of view, the game doesn't make any kind of declaration; it's just for the challenge and for enjoyment. In my opinion it's a kind of art but sadly not everyone understands art."

WTF—enjoyment?? Art??

How does something like that even become a freaking video game in the first place? And how does an Israeli not see the problem with that?

2 Bob Levin  Sun, Dec 26, 2010 6:00:59pm

re: #1 CuriousLurker

I think Alouette posted the release of this game, we all thought is was a bad idea. This is just a follow up to that story.

Art--well, everyone has their idea of art. This is a bad idea, not really artistic. It's a difficult concept to teach, what is art. And from what goes for art in modern art museums, television, movies, literature, music--it's a problem with no solution in sight.

How can a Jew not have a problem with that? Watch Gentleman's Agreement, definitely art, and definitely addresses the same concern--how and where in the psyche does a person begin to address the problem of racism and genocide? Does one develop this internal, virtual toughness, and even brutality in the psyche as an aura, so to speak, to ward off this plague of violence? This person answers yes. I would answer no.

I would answer no because there is no proper pathway that this 'program' can take to the real world that leads to peace. Simply, it will not keep away this plague of violence that has infected so many people. Yet, no one really has an answer to this question, what is the antidote for this plague?

And our world is digital. My world is primarily one of print and analogue film. So, what canvass will many people use from now and into the future--the answer is digital. This is a digital version of what I've seen in a few modern art museums--smashed television with chains coming out of it, the chains wrapped around mannequins. I saw that in an art museum in LA.

Anyway, that's how this person gets from point A to point B, the creation of a dumb game. This person needs an old fashioned view of the psyche or soul, and a real world understanding of human behavior. And that can only come from paying attention and getting older.


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