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Audio: In Which I Appear on Bob Cesca's Podcast to Discuss You Know Who

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goddamnedfrank5/27/2015 9:27:13 am PDT

re: #362 jamesfirecat

Probably am not going to buy any of the DLC because I didn’t think ahead to buy a season pass and really the way the system plays… Bioshock infinite was not well designed as VIDEO GAME (IE strip it down to just polygons and ignore the story) I feel like the enemies have way too much health, the standard mook should go down to one headshot from a fully upgraded semi-automatic weapon not like 2 or 3. That sort of thing just pads out the length of the game especially with the constant…

1: Find choke point.

2: Pop out of choke point.

3: Take a shot.

4: Get hit enough times to empty regenerating portion of health.

5: Return to choke point.

5a: Shoot anyone who tries to come through choke point

6: Wait for regenerating portion of health to refill.

7: Go to step 2 unless all enemies are dead.

Bioshock 2 worked much better combat wise, on hard mode upgrade rivet gun damage, 1 rivet to the head puts down a leadhead/thug splicer and you can move on, no need to keep lining up several head shots.

The only weapons worth fully upgrading were the hand cannon and the shotgun, everything else totally sucks in comparison. The best Vigors to upgrade are Devils Kiss and Murder of Crows, and use them in that order. Shock Jockey is also good for crowd control when you get the full upgrade.