re: #295 WindUpBird
yes! but now you can do it in natural language, for like 40 different platforms at once with a portable core file, and distribute it yourself *_*
I bookmarked that… I’ve always wanted to piddle with a text adventure engine… got to be much easier than hard coding from scratch a complete game. My code for the Commodore computers was sort of modular, so I could reuse some parts of it, but the language parser had to have all the keywords and possible input developed from the git go for each story.